![]() Nobody likes microtransactions and here their use is very far from cosmetic. And just like a roguelike when you die your character is gone forever… unless you pay to bring them back. Not only in the sense that you start off with nothing (including clothing) but that the tower’s dungeons are randomly generated and so are never the same twice. Apart from the use of guns, the third person action is very similar, including a love for rolling, but there’s also a strong roguelike element. There is more to it than that, including the strangest cast of characters we’ve seen in a long time, but you don’t have to worry about that if you don’t want to.ĭark Souls is the obvious point of reference here, although Let It Die is not quite a clone. Surprisingly, the story for the game is one of the less weird things, and revolves around an apocalyptic shift in the Earth’s crust and the playing of a game-within-a-game that involves getting to the top of a giant tower. But after the critical and commercial failure of 2013’s Killer Is Dead he’s been very quiet, and this is his first release for the current gen (although a remake of his earlier game The Silver Case did appear on PC a few months ago). Goichi ‘Suda51’ Suda has been very much out of the news lately, after becoming famous in previous generations for surrealist action games such as killer7, No More Heroes, and Shadow Of The Damned. ![]() But then unusual is exactly what you’d expect from a Dark Souls-inspired, ultra violent, free-to-play game from the creator of Lollipop Chainsaw. Sony does have a habit of releasing important new demos at the same time as its major press conferences, but launching Let It Die during the PlayStation Experience on Saturday was unusual. Suddenly releasing a new video game without warning is not something that usually happens. ![]() Suda51 returns with a free-to-play PS4 exclusive that mixes Dark Souls with his bizarre humour and… microtransactions. ![]()
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